Wednesday, June 1, 2011

It's not all fun and games in computer art

If you keep making corrections on a paper-and-pen drawing, you can end up with an eraser-rubbed hole. Or a mess of a dark smudge. Either way, you crumple up your paper and start over, because obviously, you weren't getting anywhere.

You'd think you'd be immune to this with computer art. Piece by piece, you can create the components of an image, like a collage (whichever way to go about creating these pieces, and that's not the point of today's post). And then you can put together the disparate elements, move here, tweak there, adjust elsewhere... Correct the angle of the light, and the reflection, and...

You'd think it gets easy once you have everything in place and all you have to do is a final render, and then take a look at the finished image in a "normal" format such as JPG or PNG or some other ordinary image format.

And you'd be wrong. You may not know it, but your computer is plotting against you. It's already damaged your "paper" and worn down your "pencil" so when you hit , what you get is a jumbled mess.

Can you control this? Oh yes. It's a skill, just like using a pencil that's sharpened enough, but not too much. Applying pressure, but without marking the paper until the next three sheets in the pad become unusable.

And the conclusion? Not much. My image got scrapped.

So I'm back to the cartoony illustrations of Russian tales. One in the pipeline and almost ready for publication, and a few more to go to make a dozen.

Take a sneak peak at the Tale of the Turnip.

No comments: